arcBoxCollision(params)
The arcBoxCollision
method is a specialized function within the Collision
class designed specifically for detecting collisions between an arc-shaped entity (potentially representing the player) and a rectangular box-shaped entity (potentially representing a wall) in the game world.
arcX
(number): The x-coordinate of the arc entity.arcY
(number): The y-coordinate of the arc entity.rectX
(number): The x-coordinate of the box entity.rectY
(number): The y-coordinate of the box entity.size
(number): The size of the box entity.radius
(number): The radius of the arc entity. const distX = Math.abs(arcX - rectX - size / 2);
const distY = Math.abs(arcY - rectY - size / 2);
if (distX > size / 2 + radius || distY > size / 2 + radius) {
return false;
}
false
.false
.Collision Check:
If the above conditions are not met in the overlap check, the method proceeds to check for collision in more detail:
if (distX <= (size / 2) || distY <= (size / 2)) {
return true;
}
const dX = distX - size / 2;
const dY = distY - size / 2;
return (dX * dX + dY * dY <= (radius * radius));
true
, indicating a collision between the arc and the box. Otherwise, it returns false
.The primary purpose of this method is to determine whether an arc-shaped entity, such as the player, is in collision with a box-shaped entity, such as a wall. It takes into account both the size of the box and the radius of the arc, ensuring an accurate collision detection mechanism that considers the geometry of the entities involved.