Methods
# static arcBoxCollision(params) → {boolean}
Caclulate collision beween entity (arc) and wall (box).
This method is a specialized function designed for detecting collisions between
an arc-shaped entity (potentially representing the player) and a rectangular
box-shaped entity (potentially representing a wall) on the canvas.
Parameters:
Name | Type | Description |
---|---|---|
params |
Object
|
|
arcX |
number
|
the arc entity's x-coordinate |
arcY |
number
|
the arc entity's y-coordinate |
rectX |
number
|
the box entity's x-coordinate |
rectY |
number
|
the box entity's y-coordinate |
size |
number
|
the size of the box entity |
radius |
number
|
the radius of the arc entity |
boolean
# static distance(e1, e2, useVectors) → {number}
Determine distance between two vectors or two entities with vectors.
This method calculates the Euclidean distance between two points.
It's versatile, accepting either entity objects or numerical values
as parameters. When `vectors` is set to `true`, the method considers
the parameters as vector components, determining the distance between
the points they represent.
Parameters:
Name | Type | Default | Description |
---|---|---|---|
e1 |
Object
|
number
|
the first entity or vector coordinates | |
e2 |
Object
|
number
|
the second entity or vector coordinates | |
useVectors |
boolean
|
true | whether or not we're passing entities or vectors |
number
# static entityToPlayer(entity, game, callbackOptions) → {void}
Player-to-entity collision.
Parameters:
Name | Type | Description |
---|---|---|
entity |
Object
|
the entity |
game |
Game
|
the managed game instance |
callbackOptions |
Object
|
|
on |
string
|
null
|
maps to the entity type to know which entity to execute on |
onDistance |
number
|
null
|
the distance between the player and the entity before the callback executes |
onCallback |
function
|
null
|
the callback to execute when the player and entity intersect |
- See:
void
# static entityToWalls(entity, walls) → {Object}
Detect and handle collision between entities and walls.
Parameters:
Name | Type | Description |
---|---|---|
entity |
Object
|
a game entity |
walls |
array
|
the walls |
- See:
Object
# static intersection(r1, r2) → {boolean}
Determine whether or not two entities intersect on the canvas.
This method is a basic collision check that determines if two entities,
defined by their rectangular properties (x, y, width, height), intersect.
The logic is straightforward: if any side of one entity is positioned to the
left, right, above, or below the other, they do not intersect. Otherwise,
they overlap, triggering a collision.
Parameters:
Name | Type | Description |
---|---|---|
r1 |
Object
|
first entity |
x |
number
|
first entity x coordinate |
y |
number
|
first entity y coordinate |
width |
number
|
first entity width |
height |
number
|
first entity height |
r2 |
Object
|
second entity |
x |
number
|
second entity x coordinate |
y |
number
|
second entity y coordinate |
width |
number
|
second entity width |
height |
number
|
second entity height |
boolean