/**
* Weapon mappings.
*
* Weapons are mapped by array index to hotkey.
* @category Game Ballistics
* @memberof Ballistics
* @module weapons
*/
export const weapons = [
{
name: 'Pistol',
type: 'gun',
projectile: {
color: '#F8CA00',
delay: null,
spread: {
min: 0,
max: 0,
},
dps: 30,
dropoff: 40,
},
clip: {
current: 10,
capacity: 10
},
magazines: {
current: 2,
capacity: 2
},
trigger: false,
audio: {
type: 'single',
fire: './fx/audio/pistol/pistol-fire.mp3',
reload: './fx/audio/pistol/pistol-reload.mp3'
}
},
{
name: 'Shotgun',
type: 'gun',
projectile: {
color: '#F8CA00',
delay: null,
spread: {
min: -3,
max: 3,
},
dps: 50,
dropoff: 25,
},
clip: {
current: 6,
capacity: 6
},
magazines: {
current: 2,
capacity: 2
},
trigger: false,
audio: {
type: 'single',
fire: './fx/audio/shotgun/shotgun-fire.mp3',
reload: './fx/audio/shotgun/shotgun-reload.mp3'
}
},
{
name: 'Machine Gun',
type: 'gun',
projectile: {
color: ['#CC5500', '#F8CA00'],
delay: null,
spread: {
min: 0,
max: 0,
},
dps: 20,
dropoff: 40,
},
clip: {
current: 300,
capacity: 300
},
magazines: {
current: 2,
capacity: 2
},
trigger: true,
audio: {
type: 'repeat',
fire: './fx/audio/machine-gun/machine-gun-fire.mp3',
reload: './fx/audio/machine-gun/machine-gun-reload.mp3'
}
},
{
name: 'Flamethrower',
type: 'gun',
projectile: {
color: ['#CC5500', '#F8CA00'],
delay: null,
spread: {
min: -5,
max: 5,
},
dps: 10,
dropoff: 20,
},
clip: {
current: 600,
capacity: 600
},
magazines: {
current: 2,
capacity: 2
},
trigger: true,
audio: {
type: 'repeat',
fire: './fx/audio/flamethrower/flamethrower-fire.mp3',
reload: './fx/audio/flamethrower/flamethrower-reload.mp3'
}
},
{
name: 'Grenade',
type: 'throwable',
projectile: {
color: ['#CC5500', '#F8CA00'],
delay: 2,
spread: {
min: -8,
max: 8,
},
dps: 75,
dropoff: [20,40],
},
clip: {
current: 2,
capacity: 2
},
magazines: {
current: 1,
capacity: 1
},
trigger: false,
audio: {
type: 'single',
fire: './fx/audio/flamethrower/flamethrower-fire.mp3',
reload: './fx/audio/flamethrower/flamethrower-reload.mp3'
}
}
];
Source